
Conduit 2 is a good blend of halo and COD, but far from directly relating to both. It is not the best FPS when stacked against other consoles FPS, but that is ok. Based on the good reviews from highly credible sites, I decided to purchase the game (and I am glad I did). I had read all of the reviews from Amazon, IGN, Nintendo, and other game review sites, before I purchased the game. The game also specifically supports PDP's Headbanger earpiece headset, for hands-free online chat. Unlike the original, the sequel supports the MotionPlus accessory, for more precise motion control and tracking. Conduit 2 was created by High Voltage Software and runs on the studio's Quantum3 game engine, developed specifically for Wii.

The game features more than 20 different weapons, including special-use equipment such as guns that shoot through walls and remote-controlled turrets, which also add tactical considerations to the flashy, fast-paced firefights.

Tables can be overturned to provide temporary cover, and pieces of armor can be shot away to expose vulnerable spots. Players can customize their in-game appearances and armaments before each fight. Available modes allow same-screen play for up to four, in co-op, and online battles for as many as a dozen, in variations of genre-standards such as Deathmatch and Capture the Flag. As with the first game, multiplayer is a focus.
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Now that the invasion is in full effect, players must travel to locations around the world, doing battle in England, Russia, China, and even the fabled Atlantis, as well as in Washington, D.C. Conduit 2 is a direct sequel to Sega's well-received first-person shooter for Wii, picking up the story where the first game left off, and adding new weapons and armor as the enemy aliens become even more powerful and cunning.
